Papervision3D moves from private testing to a full public beta.
Everybody is welcome to download and start playing with it. We believe you will find it very easy to use and to integrate into your Flash 8, Flash CS3 and Flex projects.
Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts
Wednesday, July 11, 2007
Friday, July 06, 2007
Papervision3D Components for Flash CS3
John Grden has released great Papervision component to Flash CS3
Look at the features:
* Design-time render and editing in Flash IDE
* 3 Material types supported - BitmapFileMaterial, BitmaAssetMaterial and MovieAssetMaterial
* Creates MovieScene3D and Free or Target camera
* Manages resizing / centering of Papervision3D scene [optional]
* Dynamic masking to constrain the viewable render area to the bounds of the component [optional]
* Full API and access to Scene, Camera, Collada objects to code around
* Automatically loads materials via Collada file [when materials list is not given]
* New Custom Panel for modifying rotation, camera zoom, camera focus, camera Z at design-time
Look at the features:
* Design-time render and editing in Flash IDE
* 3 Material types supported - BitmapFileMaterial, BitmaAssetMaterial and MovieAssetMaterial
* Creates MovieScene3D and Free or Target camera
* Manages resizing / centering of Papervision3D scene [optional]
* Dynamic masking to constrain the viewable render area to the bounds of the component [optional]
* Full API and access to Scene, Camera, Collada objects to code around
* Automatically loads materials via Collada file [when materials list is not given]
* New Custom Panel for modifying rotation, camera zoom, camera focus, camera Z at design-time
Monday, April 16, 2007
Wii + Flash = WiiFlash
WiiFlash allows you to control your Flash games and applications with the revolutionary Wiimote.
It supports multiple Wiimotes, IR bar and Nunchuk and integrates very well with Papervision3D. All you need is a Bluetooth enabled PC and a Wiimote, of course.
If you want to play with it, go and get the code and subscribe to the WiiFlash mailing list.
Labels:
3d,
flash,
papervision,
wii
Monday, March 12, 2007
The first Papervision3D Game
John Grden has released the first 3D game ever using flash, papervision3D and Red5.
This excelent game has started a new era in flash and game development. It is also exciting to see the opens-source communication server Red5 in action.
This excelent game has started a new era in flash and game development. It is also exciting to see the opens-source communication server Red5 in action.
Labels:
3d,
flash,
papervision,
red5,
starwars
Monday, March 05, 2007
North Face Demo Using Papervision3D
Lee from The Flash Blog has created a supercool demo of Movies and Papervision3D
It is made with AS3, and shows incredible speed!
It is made with AS3, and shows incredible speed!
Wednesday, February 28, 2007
Loading 3D animations
Check this amazing example of how to load a collada animation into Papervision 3D.
Tim Knip has made some great proggress in bone and skeleton animations.

The collada-file is around 5 megs, so please be patient whilst loading
Parsing all keyframes is rather cpu-intensive, after file is loaded yoy have to wait another 20 secs or so.... you may encounter the infamous script-timeout alert of the flash player...
Tim Knip has made some great proggress in bone and skeleton animations.

The collada-file is around 5 megs, so please be patient whilst loading
Parsing all keyframes is rather cpu-intensive, after file is loaded yoy have to wait another 20 secs or so.... you may encounter the infamous script-timeout alert of the flash player...
Labels:
3d,
collada,
flash,
papervision
Tuesday, February 27, 2007
So you wanna get started with PV3D?
Blitz Ageny wrote a nice tutorial about how to get started with Papervision 3D.
The article explains the first step in exporting your 3d model and how to handle textures for collada export.
http://labs.blitzagency.com/?p=93
Labels:
3d,
collada,
flash,
papervision
Monday, February 26, 2007
Papervision3D - Video texture!
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